

Those cash payments (of up to $50 per claimant) will only be available to players who submit an active claim form establishing that they think their purchase constituted "consumer fraud" or breach of contract. Advertisementįurther Reading Meet the legislator trying to do something about video game loot boxesIn addition to the virtual currency, Epic will also be providing "up to $26.5 million in cash and other benefits to U.S.-based Fortnite and Rocket League players" to settle the claims. That suggests a rough valuation of over $78.3 million in digital reward payouts as part of the settlement. A marketing bargain?Įpic estimates roughly 6.5 million Fortnite players and 2.9 million Rocket League players will receive the automatic virtual currency payments, according to The Verge. Players of both games won't have to do anything to claim the benefit, which will appear in their accounts in the coming days. Rocket League players will similarly receive 1,000 credits (worth roughly $9.10) if they bought a randomized Event Crate or key in that game before Epic stopped offering them in October 2019 (just months after it purchased Rocket League developer Psyonix). Even though it's settling a US lawsuit, Epic says this same deal will apply to all Fortnite players globally. Under a proposed settlement for that suit, which Epic says has achieved preliminary approval, all players who purchased a loot llama at any time will be rewarded with 1,000 V-Bucks (worth roughly $8). Shortly after ending the practice, Epic was faced with a class-action lawsuit alleging, among other things, that it had "psychologically manipulate its young players into thinking they will 'get lucky.'"
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Further Reading Fortnite puts an end to random loot box purchasesWhile Epic never offered loot boxes in Fortnite's mega-popular battle royale mode, it let "Save the World" players purchase "loot llamas" full of random items until early 2019 (amid international outcry about the randomized loot-box business and its similarity to gambling).
